CHANGING MEDIA SUMMIT - MARCH 2007

Last Updated: 14/06/2007 10:19:11

Report to Plymouth Media Partnership of attendance of The Guardian’s Media Summit, March 2007, by Katie Thompson

 

Introduction

Thanks to PM-P support, I was able to attend the Changing Media Summit, organised by The Guardian. It took place in March 2007 and pulled together old and new media types to listen to panels of experts – including senior people from Reuters, Habbo International, The Guardian, Second Life.

There were seminars to take part in and opportunities to network too – plus the whole event was being blogged live from the front row.

See more at http://media.guardian.co.uk/changingmediasummit

 

Emily Bell, director of digital content, Guardian News and Media, opened the show with an immediate dilemma – how to brands and companies navigate the new technologies and the quickly-changing media landscape? She said that new tools and behaviours are everywhere.

 “If you surf in too much spume, you are going to get washed up…you need to see where the main body of water is moving,” she said.

 

Plus she had words for content-creators who worry about how they present media to ‘the punters’: “It’s not about giving your users what they want – it’s about them taking it”

 

Keynote speech: Geert Linnebank, senior advisor to the chief executive, chairman of the Reuters Foundation, Reuters

He explained how Reuters had taken a very risky leap to go from a business-to-business model to a business-to-consumer one, via website and other services.

 

He outlined today’s challenges which include, according to him:

·                     Changing audiences

·                     Brand promiscuity

·                     Communities

·                     Virtual people and environs

·                     Increasing amount of distribution paths such as mobile and IPTV

·                     Rapid brand creation and marketing activities

·                     Highlighting the right revenue streams

 

However, he said that the basic tenets of business hadn’t changed: service the customers well and be value for money, he said.

 

He said companies with a personal link to customers have the advantage, so therefore market to a niche of one. He added that companies need to have clarity about what they do best, they need to have partners and they need to have the best technologies available.

 

He talked about Reuters partnering with the Global Voices blogging network, ensuring this massive media company continued to have authentic voices in journalism.

 

And he concluded:

know/understand/engage/serve your audience

 

Roundtable - Care in the community: from new media to social media?
This panel session included:

Emily Bell, director of digital content, Guardian News and Media
Kevin Anderson, blogs editor, GuardianUnlimited
Gavin Newman, executive producer, Virgin Media Television
Joanna Shields, president, international, Bebo
Celia Taylor, director of programming, Trouble, Challenge, Bravo and Bravo2
Patrick Walker, head of video content partnerships, Google

 

The main discussion was over user-generated-content and how to make money from it.

The ‘rules’ of monetising UGC, as outlined by this session include:

 

Find brands that understand UGC and work with them

Create strategies to encompass UGC, such as two-way consumer communication, use of community-building and social networking tools, encouraging sharing and being viral.

 

Important points made include:

An audience is NOT a community.

Support interactivity and participation by and between your users

Brand is not the content – as longs as the content’s right, people don’t care which channel delivers it.

 

Panel - Game on: Gaming and virtual economies - players in control
This was attended by:

Ed Bartlett, vice president, Europe, In Game Advertising (IGA)
Justin Bovington, CEO, Rivers Run Red
John Burns, senior director of e-commerce, Electronic Arts Europe
Gavin Forth, head of entertainment, Orange
Timo Soininen, CEO, Sulake Corporation (Habbo Hotel)

 

Following a presentation by Timo Soininen on the teenage virtual environment Habbo, he showed that successful advertising/income methods in virtual economies included:

Billboards

Virtual events

In-game prize sponsorships

Home-page sponsorships

IM sponsorships

Click-throughs

 

Important points made include:

Stop advertising, start involving!

Brands only become content by adding value (and not over-branding)

Place importance on connecting mobiles to your web experience seamlessly

Remember it is the users’ space, not the owners’ space

 

Session 1A - Let's get engaged: brand engagement in the digital age

This was attended by:
Dominic Chambers, head of brand and marketing communications, Vodafone
Sue Elms, executive vice president, global media practice, Millward Brown
Martin Lundin, head of digital marketing, Sony Ericsson
Guy Phillipson, chair, AIB
Douglas Smith, strategy director, Lateral

 

Important points made include:

Understand where you fit into your users’ worlds

You need to think long-term and widely

Centre operations around the consumer

Be transparent – honesty is necessary

Have an immediate dialogue with consumers

Concentrate on giving service first, then shout about it.

 

Session 1B - Democratising content in the user-in-control era
Attended by:

Janine Gibson, assistant editor, the Guardian
Edwin Aoki, chief architect, AOL
Ben Hammersley, multimedia reporter, GuardianUnlimited
Tariq Krim, CEO and founder, Netvibes
Steve Olechowski, cofounder and COO, Feedburner

 

Important points made include:

Encourage people to love and share your content and they’ll love you forever – block them and they’ll never return.

Any syndication should be an extension of your brand’s values

Think of RSS as a TiVo for your website

 

What’s the business model for free content?

Difficult to find some concrete conclusions but…

Contextual advertising, upselling and cross-promotions are the main tools. Even if you think you’re giving away content, you’re encouraging purchases.

 

Important points made include

Do a good service above all

Create the conditions for a community to be built

If you don’t share, you lose your audience

 

Conclusions

There are bewildering new technologies…but the old tenets remain, like putting the consumer first, giving a good service and good value.

 

Make communication with and between your users easy

 

Encourage sharing of your content – make it easy for consumers to love your stuff

 

Monetise sites and experiences without over-branding – using traditional ideas like ads, click-throughs and good, old-fashioned product-placement.

 

Ensure your content can be platform-agnostic – make your content fit whatever platform your consumers choose to view it on

 

“The future’s already here – it’s just not evenly distributed” – BBC’s Tom Loosemore

 

 

Weblink

www.mediaguardian.co.uk/changingmediasummit

 

katie@motiongrafik.com

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